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4 posts tagged with "roguelibs"

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· 9 min read
Abbysssal

I am writing this under an appreciable mental strain, since by tonight I shall be modding no more. If you're interested in modding Streets of Rogue 2, then I suggest you read this short story, that I believe accurately represents what an experience modding this game will be...

· 2 min read
Abbysssal

Today RogueLibs v3.5.0 enters a long beta, because there's a huge list of stuff that needs to be done before the release, mainly adding new custom interactions without adding more patches. You'll be able to download the beta version on RogueLibs' releases page.

Just like the localization system in v3.1.0, v3.5.0 will completely replace the vanilla interactions system. The original code in these places is absolutely awful and inconsistent. So, we'll have to rewrite every single vanilla interaction to be moddable.

note

In RogueLibs v3.5.0-beta.X all of the objects will have this button. And by "that button" I mean the "I am patched!" one, not "Make Offering of Human Body" one. It will be removed from the v3.5.0 full release, of course.

Click "Read More" to see the entire to-do list.

· 4 min read
Abbysssal

Today a new version of RogueLibs v3.1.0 was released!

A brand new localization system will completely replace the vanilla one!

  • Fancy, easy-to-use XML files, for each language separately;
  • Fixed the bug with "E_" prefixes appearing in random places;
  • Custom languages support;
  • Community translations;
  • Automatic updates;
  • Live Reloading!

Locales opened in VSCode